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1. Fused Locus Mistakes... - in Feedback/Requests [original thread]
Absolutely, The only reason I use Aurum fused grenades is in PC battles. This is because the input lag, framerate, and hit detection are all so horrible and completely screwed, that it is the only way I can effectively get a kill... that, or if t...
- by Valentine Crendre - at 2013.06.04 19:27:00
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2. My thoughts on the Tac AR. (snipers should read this too) - in Feedback/Requests [original thread]
Yes, Thankyou
- by Valentine Crendre - at 2013.05.14 08:07:00
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3. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Since Vehicles are getting buffed... No more free LAVs... they will be spammed to hell and back. Just saying
- by Valentine Crendre - at 2013.05.11 23:40:00
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4. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Seriously update LAV Controls and Vehicle hotkeys. Modules: L1 Accelerate: R2 Reverse: L2 Brake: X Rearview: Square A "KICK Passengers" module in the R2 wheel, then activate with "fire"/R1 (Drop ship pilots need this one for tactical insertions)...
- by Valentine Crendre - at 2013.05.11 23:24:00
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5. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Mortedeamor wrote: CCP FoxFour wrote: OOOO I like these kind of threads! :D Keep it coming guys! https://forums.dust514.com/default.aspx?g=posts&t=37908&find=unread here's what you should look at ccp PLEASE Absolutely, this ...
- by Valentine Crendre - at 2013.05.11 23:06:00
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6. [Feedback] Passive scanning issue - in Feedback/Requests [original thread]
Using passive scanners on a Gall. scout do not seem to be working properly. Or am I using them wrong? How are assaults and heavies able to get in very close proximity before I detect them? My scanning radius is about 17.5 meters with all of my bo...
- by Valentine Crendre - at 2013.05.08 20:48:00
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7. Burst ARs *BROKEN* - in Feedback/Requests [original thread]
The accuracy and all that is fine, but the range feels way to short. I haven't tried the Tac. AR. I think the burst should be higher.
- by Valentine Crendre - at 2013.05.07 02:34:00
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8. Burst ARs *BROKEN* - in Feedback/Requests [original thread]
I understand the AR nerf in this build (It's been a long time coming) but it seems that specifically Burst ARs (And probably Tactical ARs - which already had too much recoil to be useful in the first place) have been gimped to hell as a byproduct ...
- by Valentine Crendre - at 2013.05.06 22:51:00
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9. Melee enhancing biotics and Nova Knives - in Feedback/Requests [original thread]
The Melee Biotics should allow your Nova Knives to do extra damage. It is a melee item Yes, it is in a sidearm slot, but you should use these biotics to boost knife damage. Not sidearm damage mods. Plus I'd rather have 25% boost on my knives, ...
- by Valentine Crendre - at 2013.02.11 06:41:00
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10. Nova knives bugs - in Feedback/Requests [original thread]
The nova knives need a quick stab as the melee function. The primary fire has a slow initial slash and a quick second slash when it charges up and does good damage. When using the melee button it does the slow initial strike animation only (ass...
- by Valentine Crendre - at 2013.02.04 23:57:00
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11. [Request] Nova knives should be a STEALTH based weapon - in Feedback/Requests [original thread]
When using nova knives, enemies can hear the weapon charge up sound on their six... uh wut... If you have creeped up on two campers, before you double slash the first, the other cherry may swing around and fire on you Since the knives are clea...
- by Valentine Crendre - at 2013.02.03 21:10:00
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12. [Request] AV Grenade/mine feature feels OP - in Feedback/Requests [original thread]
Conraire wrote: Zero Harpuia wrote: I think they said in chat that they are looking into fixing AV grenade/mines. Look through Iron Wolf Saber's posts, he usually transcribes the important things that happen over there, IIRC. That one I r...
- by Valentine Crendre - at 2012.10.17 02:08:00
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13. [Request] AV Grenade/mine feature feels OP - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: LAVs are also a reason why buffing swarm launchers would be a problem- sure, they can catch dropships now, but LAVs will no longer stand a remote chance. I'm an LAV driver this build- usually when I squad up with my c...
- by Valentine Crendre - at 2012.10.16 02:07:00
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14. [Request] AV Grenade/mine feature feels OP - in Feedback/Requests [original thread]
Once I am seen in an LAV, people put AV Grenade mines all over the map, pretty much rendering my LAV useless by the first couple minutes once I call it in. If I try to continue to drive around, I will eventually be blown up by them because they're...
- by Valentine Crendre - at 2012.10.15 23:34:00
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15. [Request] Limbus turret damage is too nerfed - in Feedback/Requests [original thread]
Vermaak Doe wrote: It's for logistics, not combat The turret is practically moot with a 1/2 damage nerf. It should be some large, remote controlled repper if it is a loggy role in addition to healing on foot units.
- by Valentine Crendre - at 2012.10.15 11:03:00
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16. [Request] Limbus turret damage is too nerfed - in Feedback/Requests [original thread]
From what Ive heard Limbus turret damage is 50%. As infantry support, I put blasters on it to back up the grunts. This cuts the damage in half! ... its too much, it makes proto blasters as useless as milita. The Logistic Limbus already only has ju...
- by Valentine Crendre - at 2012.10.15 02:58:00
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17. [Modification] Vehicle collision damages are still unpolished. Please do this.. ... - in Feedback/Requests [original thread]
I have died and lost numerous vehicles because I was heavily damaged and maneuvering away, just to end up swiping or hitting with a box or edge of a wall. I don't just crash, get a stalled engine and a dent, and continue rolling for a moment... wh...
- by Valentine Crendre - at 2012.10.03 19:01:00
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18. [Request] Vehicle Module Hotkeys (R3/L3) - in Feedback/Requests [original thread]
I ran a Loggy LAV. It had a f*ck ton of modules (okay, just about three or four) because of the role I set it up for. Some of the more important ones I need (that require split second activations in the heat of driving under fire) are ones like ...
- by Valentine Crendre - at 2012.10.03 02:25:00
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19. [Request/Fix] Update the LAV controls - in Feedback/Requests [original thread]
By making L2 and R2 reverse and accelerate. and making L1 (or R1... whatever, left-handers) the module selector. Then square can be look behind and X can be the hand brake. How hard is that? Straight Or, y'know, you don't have to do it quite ...
- by Valentine Crendre - at 2012.10.03 02:23:00
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